- CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0.
- More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more.
- Better savedata compatibility with the real PSP.
- Support for more codecs used by “Custom BGM” and sometimes regular music in games: MP3, AAC.
- PMP video format support.
- Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
- Emulation of the vrot CPU instruction improved – it caused cracks in FF3 graphics before.
- Many bugfixes around the UI, touch D-pad now works better when scaled large.
- Workaround implemented to support Star Ocean’s stencil trickery as efficiently as possible on all platforms.
- Major corrections to module loading and memory management, fixing further games.
- Bulgarian and Thai language translations were contributed.
- Many, many more game fixes and bug fixes.
So for those who are like me I recommend getting the new version for your PSP games. And I promise to try and get more focus on games and stuff in the new future as well. There’s just so much going on with all the other things in the world that it seems like everytime I turn around there’s something else that I want to write about, or some other sink on my free time.
But I will ramble on at another date and time.